But rather than being a full-blown, thunderbolt-wielding god-from-the-mountain-top, you’re a god-in-training called the Shaman. Some of the salient points of the originals are indeed here: You do have a grab-bag of great spells, you do have followers, and you can alter the landscape. In practice, however, it’s a completely different beast. If that sounds like an uneasy mix, it is.Īt first glance, Populous: The Beginning appears to be a standard Populous game with a brand-new 3D engine. It’s as though they started to make a sequel to Populous and ended up with one to Magic Carpet 2, with a detour toward Dungeon Keeper along the way. Getting them to do what you want was one of the appealing challenges of the game, along with the ability to cast Olympian spells and warp the landscape itself.īullfrog, however, has wandered far from that formula to create something unique - but ultimately less fulfilling. You didn’t so much command these followers as influence them through a little godly persuasion and fear. It bears little resemblance to those classic strategy games, in which you played a godlike figure using his power to direct followers in a quest for supremacy over nonbelievers. For people who remember Bullfrog’s Populous and Populous II, Populous: The Beginning is likely to come as a rude shock.
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